So there was this Canadian study (cited here, here, here, here and well, you get the point) that found people who download illegal music are more likely to buy music as well.
It makes a lot of sense. People download music to discover it. People buy music when they want to support the artist and relate to the music. Its a really important distinction. So important is this difference, in fact, that its one of the fundamental premises behind Sawce (but we’ll get more into that in a later post just before we launch).
If you look at another close industry that has been complaining about piracy for years, I think we can draw a really interesting contrast that vibrates the chord quite clearly (excuse the pun). I, and many of my friends, grew up building websites as teenagers. At first, it was just for fun, and to get into it, we naturally needed to learn to do the graphic design thing. Problem is, the difference between shitty programs (free) and good programs (expensive) was really really big, and we were in no position to spend the few hundred dollars Adobe wanted for Photoshop.
So naturally, because we were doing this stuff as a hobby, we downloaded illegal copies of the program and played with it. Of course Adobe complained that we, and many others around the world just like us, were “costing” the company millions in lost revenue, but any sane person knew that the argument was completely flawed.
The idea of “lost revenue” implies that we would have spent money on the software had we not been able to obtain it by downloading it. However, given that we were hobbyists just wanting to play around, and more importantly, inadvertently becoming hooked on what really is a pretty great program, it really made no sense for us to go out and spend a lot of money that we (as kids) didn’t have.
My point is this: if we couldn’t have obtained the program for free, we WOULDN’T have bought it, so it wasn’t lost revenue. More important, however, is the fact that because we WERE able to download it for free, we played, explored, and got hooked–which in turn created paying customers a few years down the line (now that we actually have money, can relate to the software, and want to support the Artists behind it).
See the parallel?

